KonamiCode added to DestroyFramework
Sure, I could have spent tonight working on useful features for DestroyTwitter, but no, I wrote a KonamiCode class. To use it, simply instantiate it with a stage and you’re good to go.
On a related note, I realized I’ve been neglecting GitHub for months, but now I’m back! I also plan to return to the experimentation game after reminiscing about my convex hull, delaunay triangulation, and voronoi studies at work today. When you develop apps all day, writing experiments can be a breath of fresh air, allowing a level of creativity you simply can’t get with apps.

